Role overview
About the role
GreyBath is looking for a UI/UX Designer who can turn an early brief into a coherent experience and a build-ready interface. You will work across websites, apps, SaaS products, and ecommerce journeys, balancing user needs, brand character, business goals, and technical constraints. This role suits a designer who is comfortable moving between structure, interaction, visual polish, and developer handoff.
Responsibilities
What you will own
- Unpack briefs with the team, clarify the audience and business goal, and identify the key problem each experience needs to solve.
- Map user journeys, page structures, and task flows so people can find information and complete important actions without unnecessary friction.
- Create wireframes, interactive prototypes, and high-fidelity interfaces in Figma, using the right level of detail for each stage.
- Design responsive layouts and interaction patterns that remain clear across desktop, tablet, and mobile screens.
- Build and maintain reusable components, styles, and design-system rules so related screens feel consistent and can scale cleanly.
- Define important interface states, including validation, empty, loading, error, and success states, rather than leaving them to assumption.
- Review work with stakeholders, explain the reasoning behind decisions, and improve the design in response to useful feedback.
- Prepare organised developer handoffs with clear assets, behaviour notes, and specifications, and stay available while the interface is being built.
- Review implemented pages for visual accuracy, usability, responsiveness, and accessibility, then document the changes needed before release.
Requirements
What you bring
- A portfolio that shows how you approached web or product design problems, not only a collection of finished screens.
- Hands-on command of Figma, including components, variants, auto layout, shared styles, and prototyping.
- A sound foundation in layout, typography, colour, hierarchy, spacing, and interaction design.
- Experience designing responsive interfaces and making deliberate decisions for different screen sizes.
- Working knowledge of UX heuristics, accessible design patterns, and common web usability expectations.
- Ability to create and follow a design system without losing sight of the needs of an individual journey.
- Clear communication when presenting work, discussing trade-offs, receiving feedback, and handing designs to developers.
- Strong attention to detail and the organisation needed to keep multi-screen files, components, and revisions easy to understand.
Added advantage
Nice to have
- Basic HTML and CSS awareness that helps you design within realistic browser constraints.
- Experience creating purposeful motion, micro-interactions, or advanced interactive prototypes.
- Exposure to usability reviews, user interviews, or other lightweight research methods.
- Previous work on SaaS products, ecommerce journeys, dashboards, or content-rich websites.
Impact
What success looks like
- An unclear brief becomes a focused journey with a visible rationale behind the main design decisions.
- Developers receive complete, understandable designs and can build key states without repeatedly filling in missing details.
- The finished experience feels consistent, usable, and recognisably on-brand across screen sizes.
- Feedback is resolved thoughtfully, and the quality of the work holds up from the first flow through final implementation review.